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^Updated 11/02/03^
Ambiophonics
2nd Edition
Introduction
Preface
Chapter
1
Chapter
2
Chapter
3
Chapter
4
Chapter
5
Chapter
6
Chapter
7
Chapter 8
Chapter
9
Appendix
A
Appendix B
Figures
>Figure 1
>Figure 2
>Figure 3
>Figure 4
>Figure 5
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Ambiophonics,
2nd Edition
Replacing Stereophonics to Achieve
Concert-Hall Realism
By Ralph Glasgal
Chapter 5
Tuning The Listening Room For Ambiophonics
The three pillars upon which
Ambiophonics is constructed are the software or mechanical Ambiopole (an advanced version
of the stereo dipole), hall convolution and room treatment. Turning a family room, spare
bedroom or rec room into an acoustically viable environment for a quality domestic concert
hall experience need not require a big budget, a building permit or even a single
carpenter. The trick is to understand what factors degrade sonic realism in
non-purpose-built audio rooms and then do something about them.
The Ambiophonic experience depends, on the
collaboration between an Ambiophonic electronic playback system, and a neutral
uncontaminated playback environment. Put another way, playback acoustics and
"Ambiophonicity" are inversely related: the less the playback environment
imposes it own personality on the aural mix, the more genuinely Ambiophonic the experience
can be. This less-is-more phenomenon is the result of the ear-brain system not having to
labor at resolving two conflicting sets of acoustic cues: the concert hall (as presented
by the playback system) on the one hand, and the local playback environment on the other.
The less adulterated the set of cues, the more persuasive the experience.
At the most basic level, the requirements
for an Ambiophonics-friendly listening room are quite straightforward:
low background noise
high absorptivity, leading to broad-band
room reverberation times below .2 seconds
lack of acoustic anomalies at the
listening position such as reflections or bass modes.
The possible causes of acoustic
disappointment are many but, happily, experience shows that most home media rooms suffer
from insufficient absorption. For realistic concert-hall like reproduction we must
eliminate the characteristics of the home listening room so that they do not modify the
hall and front stage we are going to create via convolution and the Ambiopole. For
Ambiophonic purposes it is only necessary to get the reverberation time of the room down
to about 0.2 seconds, which is far from the .01 of an anechoic chamber. Remember that in a
real concert hall there are some short early reflections from nearby seats or people and
so a completely dead environment at home is not a requirement. However the trick is to
deaden a room over the entire audible frequency range and this requires different
techniques in the treble and in the bass. In brief we will see that treble reduction of
early room reflections is best done using inexpensive wall treatment while bass
reflections and room modes are best tamed with electronic speaker/room response correction
systems.
Reflections
Sounds arrive at a listener's ears from many directions: from sources
themselves (the speakers) and from walls and objects that reflect sound toward the
listener, much as mirrors reflect light. Because reflected sounds must travel further,
they arrive at the listener after the direct sound with an altered frequency response and
loudness level. The brain interprets these reflections differently, depending on which
direction they come from, on how much later they arrive, how they are tonally changed, and
how much louder or softer they are. (Curiously, reflected sounds can sometimes be louder
than the direct sound in small rooms if they take two or more paths to the listener-say
from the ceiling, floor and a side wall-and if the path lengths are the same so that they
are additive.
A reflected sound that follows the direct sound by less than about
one-fiftieth of a second is perceptually fused with the direct sound, i.e., the brain
generally cannot distinguish the two as separate acoustic events. But despite this,
uncontrolled, strong, and very early reflections (0 to 20 msec) make a mess of perceived
tonal quality and wreak havoc with Ambiophonic or stereophonic imaging. Reflections
arriving somewhat later are interpreted as room ambience. Reflections trailing the direct
sound by more than about one-fifteenth of a second can be heard as discrete echoes or more
likely as reverberation. Shorter echoes can be particularly offensive if the room
concentrates or focuses such sound. Concave room features, in general, such as bay
windows, are frequent culprits and should be avoided if high-quality acoustic results are
intended.
Getting an Ambiophonic playback system to deliver the goods in a home
concert hall or media room requires the elimination of as many room-generated reflections
as possible. Room surfaces have three primary acoustical properties-absorption,
reflection, and diffusion (a complex form of reflection)-but only absorption is of real
use in the cause of eliminating audible room reflections at the listening position.
Couches, carpets, cabinets, bookcases and other furnishings all contribute
to a room's reflection patterns, albeit usually in unplanned and acoustically erratic
ways. For example, carpeting on a concrete or hardwood floor soaks up a fair amount of
treble energy, but allows bass to bounce right back into the room. Large closed glass
windows typically reflect middle and high frequencies back into the room, but let bass
pass right through. A bookcase might absorb highs, scatter (diffuse) mids, and ignore the
bass altogether. Thus, a room for Ambiophonic listening must be treated with real
reduction of wideband reflections as the top priority.
More Evil That Rooms Do
While the ideal Ambiophonic loudspeaker would aim its sound only toward
the listeners, most loudspeakers spread their output, to some extent, like floodlights
illuminating both people and surroundings. A speaker firing directly at the listener will
also direct sound sideways, up and down, even backwards. In a typical untreated room, this
"unaimed" energy hits a wall or cabinet and bounces back toward the listener
only a split second after the direct sound. Think of these delayed versions as the
acoustical cousins of multi-path "ghosts" on a TV screen. Presented with a
succession of time-delayed, tonally altered, and spatially scrambled versions of the
direct sound, the brain has an insuperable problem to solve. Simply put, achieving
you-are-there realism in music reproduction in such an environment is just not feasible.
The average untreated living room has a reverberation time of about
six-tenths of a second. Since a recital hall could have a reverberation time of as little
as eight-tenths of a second, and even a concert hall can be in the 1.5 second range, the
typical home listening room reverberation time is surprisingly significant compared to the
halls in which music is performed. Let us assume that we are playing a recording of a
large choral work that includes a normal ratio of direct sound to hall reverberant pickup.
When such a recording is played in a typically small, live, home environment, the direct
sound stimulates the room to produce a reverberant field that tells the brain that the
performance is in a room that is small and bright. But then the recorded or in the case of
Ambiophonics the convolved surround speaker reverberant field reaches the ears and tells
the brain that the room is large and acoustically warm. When you add to this the comb
filtering and pinna effects due to the spurious directional early room reflections that
further confuse the brain, it is no wonder that recordings of larger musical groupings
never seem to be realistic no matter how much we tweak our systems.
The speakers and the room in which they sit form an acoustic system, and
in an untreated room, the latter contributes the lion's share of what you hear. Speaker
drivers generate sound waves (changes in pressure-by their rapid in-and-out motion) into
two different enclosures: the speaker box, if there is one, and the room. The listening
room is far more critical to sound reproduction stereophonic or Ambiophonic. It's larger
than the speaker enclosure and our ears are located in it. Yet it is rarely the
beneficiary of anything approaching the same level of expertise, technical firepower, or
plain old-fashioned care, as is the speaker enclosure. The room's acoustical behavior is
almost always unknown, uncontrolled, and highly unlikely to replicate the sonic
richness-the colors, textures shadows and shapes that the recording engineers, producers
and artists sweated over in the concert hall or studio. As Keith Yates, a leading home
theater designer once wrote. "The typical residential listening room makes a
roller-coaster out of the systems bass response; corrupts the perceived tonal quality of
instruments and voices; scrambles imaging; imposes its own reverberant sound field and
treats some frequencies differently than others; creates unpredictable acoustic hot and
cold spots; buries the low-level nuances that give music life and believability in ambient
noise grunge."
Most people do not have the mechanical building skills to construct or
remodel a room to make it suitable for Ambiophonic listening. Some can afford to hire an
acoustical contractor to handle the design and all the work. For those who can do home
improvement projects themselves, the rest of this chapter may serve as a recipe. Part of
the job can be done electronically at the cost of a computerized room correction system as
discussed below. The idea is to do as much as you can afford or have the patience to do.
Even a partial taming of the spew is beneficial. I know from direct experience that
putting four-inch Armstrong fiberglass panels on four walls and all doors, a thick rug on
the floor, removing all unnecessary furniture, and using a Reality Buster, a central room
panel from Echo Busters does the job quite well at a minimal cost. Acoustic tile on the
ceiling is advisable if the ceiling is very low.
Overcoming the Room Treatment Prejudice
A major impediment in implementing the Ambiophonic method is the
reluctance of serious home listeners to do any non-electronic room treatment. For the
overwhelming majority of even audiophile listeners this interior-decorating problem seems
insuperable. Fortunately, new materials in designer packages ameliorate some of these
aesthetic problems. When stereo first appeared, similar decorating objections were made
because placing a second speaker, running a second wire to it, and having to move a chair
to a position between the speakers seemed incompatible with living-room decor. Now we have
six or even eight loudspeakers in a surround sound living room, plus in some cases a video
projector in the middle of the floor or dangling down from the ceiling, up to a ten-foot
screen going up and down, and in many audiophile listening rooms, six foot large round
padded tubes, sonex panels, an assortment of diffusion devices, a large subwoofer cabinet,
exotic looking speaker stands, and structural steel equipment cabinets.
Soaking It Up
Absorbers are devices designed to soak up sound. Most absorbers work by
converting acoustical energy into thermal energy. Typically they do this by forcing sound
waves through a dense maze of small fibers that rub together to produce friction and heat.
Carpet, soft furnishings drapes and even clothing can provide useful absorption in the
treble and upper midrange, where you'll find female vocals, violins, trumpets, flutes,
cymbals, and other high pitched sounds.
Acousticians refer to special sound-soaking materials like fiberglass
batts as frictional absorbers, or more colloquially, "fuzz". Generally, the
thicker and denser the fuzz, the more effectively it traps sound. A dense, two-inch thick
fiberglass panel mounted directly on a wall absorbs nearly 100% of sound incident upon it
in the range from 500 Hz (about one octave above middle C on the piano) up to 20,000 Hz,
the approximate upper limit of human hearing. To absorb much energy below 500 Hz requires
a significantly thicker panel, usually 4 inches, or an air gap of a foot or two between
the panel and the wall. Either way, using fuzz to soak up the lower midrange and bass
requires considerable space. Devices such as resonating tubes, i.e. fuzz surrounding a
tall tubular cavity are only marginally effective in the bass region. As we shall see the
expense of such bass absorbing devices is much better invested in a computerized room
correction system.
Splayed Walls
If building a new listening room or remodeling and existing room. It is
possible to splay both of the side walls and front and rear walls. The walls should lean
outward at an angle of five degrees or more as they increase in height. The conventional
wisdom has been that eliminating parallel surfaces is not worthwhile since the behavior of
such a room in the bass frequency region is unpredictable in advance and hard to measure
after the fact. But bass standing waves are not the only problem one must find a solution
to and room correction systems handle bass without difficulty even if the walls are
splayed.
For upper midrange and high-frequency sounds the soundwaves coming from
floor-standing loudspeakers will be reflected, as light would, in an upward direction. As
these rays go from wall to wall they must go up to the ceiling before they can return to
ear level. Hopefully, in making this longer up-and-down trip, they will lose significant
energy and also fall beyond the critical 20-millisecond early reflection time zone. This
is essentially a benign form of diffusion, which largely avoids diffusing sound to the
listening position. In general, splaying the walls can make the absorption treatment of
the walls and floor a little less critical.
Reverberation Time
The amount of absorption that should be placed in a room varies according
to the room's size. All things being equal, a big room sounds more live than a small one,
requiring more absorption to bring it down to the same level of acoustical merit. This
quality is expressed as reverberation time: the amount of time it takes for a sound in a
room to drop 60 decibels in level from the moment the source stops producing sound. The
shorter the reverberation time, or T60 as it is called, the dryer the room sounds.
In general, a dedicated Ambiophonic listening room should be quite dead
with a reverb time of .2 seconds or less.
Because it is derived by averaging the time it takes sound to decay by 60
decibels across a broad segment of the audible spectrum, describing a room with a single
reverb time figure is often as misleading. A poorly designed room might boast a
textbook-perfect average of T60, yet sound disjointed and unpleasant because some
frequencies die out quickly while others linger on and on. Ideally the T60 in any
one-third-octave band between 250 and 4,000 Hz should not deviate from the average T60 by
more than 25%. Translated into frequency-response terms familiar to audiophiles, this
ensures that the room's reverberant sound energy is flat within about a decibel or so
throughout the most sensitive range of human hearing.
One challenge lies in controlling reverberation in the bass frequencies
where T60 figures might easily be triple or quadruple that in the midrange. Unfortunately,
the use of fuzzy coated tubes, Helmholtz resonators and other well advertised gimmicks are
largely ineffective. But if left unaddressed, the lack of low-frequency absorption can
create an annoying unevenness in the reverberation characteristic of a home theater, media
room or Ambiophonic home concert hall. We shall see below that electronic room correction
systems are the answer to the Ambiophile's prayer.
The Weight of The Sabines
The Sabine is the unit of sound absorption and it is computed by
multiplying the area of an absorbing surface in square feet by its absorption coefficient.
The absorption coefficient is simply the fraction of sound that is absorbed by the
material at a particular frequency or over a band of frequencies. Thus a window open to
the outside swallows up any sound that passes through it and, therefore, has the highest
possible absorption coefficient of one. If the window is one- foot square, its total sound
absorption is one Sabine. Ten square feet of 4-inch thick fiberglass could absorb some 9.5
Sabines at 500 Hz and higher, but only about 7 Sabines at 100 Hz. A 660-cubic-foot room
(10x14x19) would need approximately 700 Sabines of absorption to get down to a
reverberation time of .2 seconds. Using 4-inch fiber wall panels, the area requiring
padding would be in excess of 700 square feet, or about half the surface of the room
allowing for the small absorption contributed by other surfaces such as rugs, drapes and
furniture.
Tacking up 100 square feet of fuzz on each sidewall yields the same
absorptive value and produces the same T60 as moving the fuzz to the front and rear walls.
However, the quality of the sound you hear, even the intelligibility of music and dialog,
could differ dramatically. Absorption is best deployed on the ceiling and the front
portions of the side walls, where they prevent sound from the main front speakers from
bouncing into the listening area a split second after the arrival of the direct,
speaker-to-listener sound. If left untreated, these reflective surfaces allow strong early
reflections to disrupt tonal balanced and imaging, and scramble the often subtle aural
cues that give music and soundtracks their texture and life. However, if feasible, the
Ambiophonic effect can be improved by treating as many surfaces as one can bear to treat.
As with most things in life, compromises may be necessary. Remember, even if your
listening room is not Ambiophonically perfect, neither are most concert halls.
Background Noise
Sabine noted that halls exhibit the same basic sonic behavior at very low
sound levels as at very high ones. If you are an active concertgoer, you may have noticed
that concert halls show their distinctive sonic personalities even during those hushed
moments when the maestro mounts the podium and raises his baton.
Recreating in a residential setting the characteristic sound of a real
hall begins with getting that "silence" right. Unfortunately, the typical home
is neither designed nor constructed to allow the Ambiophile to hear the desirable level of
sonic detail. If you turn off your playback system, shut the windows and door, and just
listen to your listening room for a few minutes with eyes closed, you'll be aware of how
much noise is there. Acousticians have developed a sort of numerical shorthand to describe
background noise levels. Known as "noise criteria" (NC curves, and usually
specified in increments of 5, from NC-70 (extremely noisy) down to NC-15 (very quiet).
These curves are weighted to account for the fact that the ear is less sensitive to low
frequencies than to high. The curves' numerical designations are arrived at by taking the
arithmetic average of sound pressure levels at 1 kHz, 2 kHz, and 4 kHz. A useful target
for a purpose built Ambiophonic listening room is NC-20; a spec often encountered in the
design of professional recording studios. NC-35 would be the minimum standard for a
legitimate Ambiophonic experience.
Unlike treating a room to reduce reflections, keeping outside noises
outside is probably a job for an outside contractor as major structural alterations
involving gypsum, studs and concrete are often required.
Bass Behaviour
One of the most universally vexing problems of the home audio experience
is the fact that residentially sized rooms give erratic support to low-frequency sounds.
When a particular bass note's wavelength precisely fits a major room dimension, the note
is strongly reinforced or cancelled in a phenomenon called a standing wave. Bass will boom
or fade depending on where one is in the room and the frequency involved. The room also
exaggerates or cancels any higher harmonics of these low bass frequencies. However, as the
absorption properties of the room begin to take their toll this standing wave effect
fades. Basically, standing waves are due to the fact that most rooms simply can't
attenuate bass reflections enough to prevent them from interfering with themselves over
several rebounds. Or another way of stating the same thing is to observe that the T60 bass
reverberation time that the T60 bass reverberation time of most small rooms is much larger
than the treble T60 and that the density of this home tail is much greater than that found
in the concert hall.
Eliminating bass modes is the subject of much quackery. There are magic
room dimension ratios, which help a little, and there are the resonant boxes and tubes for
room corners, which help a little. But even a room that is painstakingly dimensioned and
equipped with tubes galore to provide the smoothest possible distribution of low frequency
modes will seem bass-boomy in some places, weak in others and about right somewhere else.
Fortunately new Digital Signal Processing logic has come to the rescue to solve this
problem with singular success and relatively low cost and simplicity.
Room Correction Systems
In essence we want the bass response of the room to be correct at the
usual listening area of the room. It really doesn't matter much what is happening in the
corners or behind us when we are not sitting there. So let us temporarily set up a
microphone at the listening position or even several such adjacent positions and measure
the bass characteristics of the room and the speakers (and the amplifiers for that matter)
at that point. Once we know what the room and the speakers are doing to the bass we can
get a digital-computing engine to correct any errors in bass response in both amplitude
and time. A room correction system is essentially a very fine parametric equalizer able to
control amplitude at any bass frequency (or treble for that matter) with a resolution of 2
Hz or better.
The most exciting feature of an RCS is its ability to measure both the
speaker response and the effects of the room on this response and do something about them.
Once the peccadilloes of the speaker and room are known (by launching a series of test
impulses through the system to the microphone and getting the impulse response of the
setup), the room correction software can then calculate the fine grained amplitude and
delay equalizer settings needed to eliminate them.
The methodology of measuring the impulse response rather than the
frequency response has a tremendous advantage over conventional steady-state-tone
measuring methods. Say one measured the bass loudspeaker/room response using a sinewave
oscillator and a microphone attached to a meter. Then, using the resultant curve to set a
conventional equalizer feeding the speaker, one would assume that a flat bass response
would be achieved. Wrong! Music, in particular, consists mainly of transients. Thus, if a
standing wave in the room causes say a loss of 10 dB at 100 Hz at the listening position
and we apply a 10 dB boost at the speaker, then a brief but audible 10 dB peak will be
heard until the standing wave room response catches up to cancel that peak. It is not the
frequency response of the speaker/room system that needs to be corrected but the transient
response.
While improvements in this kind of room correction system will come at an
increasing rate, present systems can only cancel early reflections within a period of one
wavelength of the frequency involved. Thus, a reflection off the rear wall from ten feet
behind the microphone will be delayed about 20 ms. This delay corresponds to the period of
a frequency of about 50 Hz. Thus a typical room correction system will not be able to deal
accurately with the components in this reflection at frequencies above this. On the other
hand, bass corrections are quite effective for near reflections coming from the floor,
ceiling or walls. It is providential that the electronic room correction systems work best
where conventional absorption treatments work worst.
It is inevitable that room correction modules will be included not only in
Ambiophonic processors but in stereo and video control centers as well. It is anticipated
that before too long Ambiophonic processors will appear that include room correction,
Ambiopole software and the real hall convolution computer.
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