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Ambiophonics
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Scalable
Tri-play Recording for Stereo, ITU 5.1/6.1 2D, and Periphonic 3D (with
Height) Compatible Surround Sound Reproduction 1 FilmakerStudios, Bethlehem, Pennsylvania 18018, USA
Presented
at the 115th Convention This convention paper has been reproduced from the author's advance manuscript, without editing, corrections, or consideration by the Review Board. The AES takes no responsibility for the contents. Additional papers may be obtained by sending request and remittance to Audio Engineering Society, 60 East 42nd Street, New York, New York 10165-2520, USA; also see www.aes.org. All rights reserved. Reproduction of this paper, or any portion thereof, is not permitted without direct permission from the Journal of the Audio Engineering Society. For a PDF version of this paper (0.7 MG), click here. ABSTRACT Objectives: Take the next step toward reproducing human hearing AND make better recordings in 5.1. In life, we hear sources we see ń but also reflections and reverberation we don't see. Each sonic arrival is individually direction-stamped by our unique HRTF, including height, tonally colored by our pinna. Preserving 3D directionality is key to life-like hearing. A practical, scalable approach is presented (pat.pend.) ó a way to ětransformî 3D (full sphere) recordings for uncompromised 2D reproduction in stereo or 5.1/6.1 without any decoding. By adding a decoder and speakers, full 3D is losslessly ěreconstitutedî from 6-channel media. Experimental ětri-playî 6-channel ěPerAmbio 3D/2Dî recordings have been made and demonstrations presented (AES 114th Amsterdam 3/2003 & AES 24th Banff 6/2003) with praised results. 1. EVOLVING REALISM FOR MUSIC & MOVIES Just as monaural sound
reproduction had finally to yield to stereo and stereo to 5.1, so
two-dimensional (2D) surround in the horizontal plane will progress toward
life-like 3D (with height). In essence, the more the directionality of sound
is preserved in 3-space, the more natural the result, as determined by our
unique HRTF. 2. GOALS: COMMERCIAL & ARCHIVAL Musicians, record labels, and home theater owners have much to gain from lifelike 3D reproduction that is compatible with well-accepted stereo and 5.1/6.1 [8]:
For music-only, these objectives translate into future value to musicians, producers, hardware manufacturers, and consumers ń deliverable today on DVD-A, SACD, and DTS-ES Discrete CD. DVD-V movies could also provide an alternate mix in PerAmbio 3D (DTS-ES 6.1 Discrete). Other applications for 3D reproduction are:
3. HISTORY, HEARING, & HEIGHT Human hearing is unique to us as individuals due to our own HRTF (head-related transfer function), learned at an early age, re-learned after trauma or loss with age, and thus difficult to generalize with auralization. In acoustic spaces, hearing is bound by perceptions called psychoacoustics. Musicians, who ěplay acousticsî as extensions of their instruments, and recordists are likely to be most sensitive; consumers can learn to be. When stereo caught on in the 1950s, the author recalls that musicians often favored monaural ó Why? Described as the ěstage doorî effect, mono sounded correct tonally AND was localized at a point in 2D for coming through a narrow opening in the orchestra shell wall. The ěsweet spotî included the entire stage wing. Mono sounded like live listening backstage! On-stage, stereo fell short of localizing instruments, as Blumlein himself knew in the 1930s, bunching the panorama of sounds at the speakers (the ěhole in the middleî) and confusing the pinna about important central soloists, because their sound was coming from speakers far from center. Add that ambience was redirected to frontal speakers, far from around and behind. But consumers, therefore producers, cared more that it sounded spacious. Acoustic music recordists (classical, jazz, folk, etc.) adapted by choosing to get the timbre ěcorrectî and the ěsweet areaî large by using spaced omnidirectional microphones in various layouts. More accurate but less spacious sounding coincident M-S 2D and Ambisonic 3D approaches were less successful. ITU 5.1/6.1 surround sound (2D) extends stereo to envelop listeners, but only horizontally, lacking height (3D) and therefore not fully realizing the illusion of live human hearing, explored next. New research into surround sound such as 2D Wavefield Synthesis (WFS) and 3D High Order Ambisonics (HOA) are important work and the author finds demonstrations impressive and their potential great. However, their application to home theater may wait for resolution of impracticalities such as large numbers of high quality microphones, channels, speakers, higher noise, limited frequency range, etc. Article Pages 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |